Realms of Elynia Wiki

Combat

A fight runs up to 15 rounds, resolved on the server from your gear and attributes. You do not steer it round by round — you win by turning up with the right build.

The style triangle

Your equipped weapon sets your style. Beating the matchup is worth +3 to hit, losing it −3.

melee › ranged › magic › melee

How a swing resolves

  • Hit chance starts at 80 %, moves 2 points for every point of Skill over the defender's Agility, then takes the triangle modifier — clamped to 50–95 %.
  • Crit chance is 5 % plus 1 % per 4 Skill, capped at 35 %. A crit deals ×1.5 damage.
  • Damage is your weapon roll plus half your style stat, then reduced by the defender's armour.
  • Initiative goes to the higher Agility; Skill breaks ties.
  • Unarmed is a 1–3 melee fallback — always carry a weapon.

What armour is worth

Armour has diminishing returns and is measured against the attacker's level, so a set that carried you at level 5 is worth far less at 40. Damage reduction:

Armourvs level 5vs level 20vs level 40
50 50 %29 %18 %
100 67 %44 %31 %
200 80 %62 %47 %
400 89 %76 %64 %

Every style also has a Battle Art — a passive that shapes each swing for free. See Bosses for what you will be swinging at.