Realms of Elynia Wiki

The Market

The market opens at level 8 and is where gladiators sell to each other. Everything on it is priced in gold and only gold — Aurei never touch it, and neither do the token currencies. That line is deliberate and it is not going to move.

Selling

  • Listing costs 1 % of the asking price, minimum 5 gold, and it is charged when you list — whether or not the item sells.
  • When it sells, 10 % of the price is burned. You receive the other 90 %.
  • You may hold 10 active listings at a time.
  • A listing expires after 48 hours and the item comes back to you.

The tax is a gold sink, not a fee that goes to anyone. Gold that leaves a trade leaves the economy — which is the point: every other system in the game mints gold, and this is one of the few places it is destroyed.

What you may charge

You name your own price. There is no ceiling tied to an item's catalogue value — if a material is scarce and people want it, it is worth what they will pay. The only upper limit is a technical one of 1,000,000 gold per listing, which exists to catch a slipped keystroke rather than to price anything.

Gear has a floor: you may not ask less than a merchant would pay you for it. Below that the sale would be a gift rather than a trade. Materials have no floor beyond a single gold.

Wondering what something is actually worth? The listing form shows what the same item has been selling for over the past week, and warns you if your price is far off that mark. It is only ever a warning — the price is yours to set.

Buy orders

You do not have to watch the listings. A buy order states what you want, how many and what you will pay per unit; the gold is held in escrow while the order is open, and the order fills itself the moment a matching listing appears.

  • Up to 3 open orders per character.
  • Up to 999 units per order.
  • Opening one charges the same non-refundable listing fee: the greater of 5 gold or the rounded 1 % of the full escrow value. Cancelling or expiring the order returns unused escrow, not this fee.
  • An order expires after 48 hours and the escrow is returned.
  • A single fill settles at most 5 listings at once; a large order keeps filling as more sellers appear.
  • An order takes as much as it still needs from any lot large enough; it no longer waits for a lot that fits exactly. Lots listed before this change are still bought whole.
  • Sellers can also fill your order directly from the demand board, choosing how many to sell. They pay no listing fee on that route — you already paid one opening the order — and the usual 10 % sale tax still applies.

If a seller lists below your order price, you pay the lower price — the difference comes back to you rather than being kept. The seller still nets the same 90 % they would have from any other sale, so an order is never worse for the person filling it.

Price guide and trade history

The public price guide reads the latest 3,000 completed trades. It does not estimate from current asking prices:

  • Materials show the latest per-unit sale, units sold and a 7-day median. The median appears only after at least 5 completed sales; below that, the latest sale remains visible without presenting a thin sample as a median.
  • Gear uses a 30-day window and compares only the same rarity inside a 5-item-level band. It also needs 5 sales before a median is shown.
  • A material's price over time is drawn from the same trades: 30 days of daily per-unit medians, shown when you hover a material or open the listing form. Days without a sale are left as gaps rather than filled in, and the curve needs the same 5 sales before it is drawn at all.

Your personal trade history is newest first. A sold row shows the gold you actually received after the 10 % tax; a bought row shows the full price you paid.

Praeco: the material floor

If no player is buying, Praeco buys eligible unbound materials for 30 % of their reference value, rounded down over the lot, up to 5,000 gold per character per day. That is a fallback, not a market price: another gladiator can pay far more, and selling to Praeco does not create a market-history transaction.

The maker's mark

Gear crafted after the maker-mark system was introduced carries Crafted by and its maker's name on the item, hover card and market listing. The name stays with the piece through every later sale. Older gear has no invented attribution.

What cannot be sold

Bound items and materials never reach the market, but a shop or raid source does not make something bound by itself. The Ossuary's Vinculum Fati, Lapis Certus, Lapis Numinis and Scroll of Fatum are bound; the item from a Sealed Reliquary is not. The Magnum tier's catalysts, patterns and forged gear are bound, while raid socket stones are tradeable. Each material page shows its own status; see Materials.

This is what keeps a long grind a grind. If Magnum catalysts were tradable, "a week and a half of raid clears" would be a gold price instead, and the tier would be bought rather than earned.

Charisma does not touch market prices — it discounts the NPC trader, not other players. See Attributes.