Quests
Quests are the game's daily shape: 3 of them each day and 2 each week, drawn for you rather than picked. They are not a separate activity — every one of them is completed by playing something you were going to play anyway.
Daily and weekly
The daily set rolls over at midnight Helsinki time and the weekly set at the turn of the ISO week — the same clock as everything else (see Schedule). Your set is drawn deterministically from your character and the date, so it is the same set whenever you open it, and rerolling is a decision rather than a slot machine: you get 1 reroll per day and 1 per week (a Patron gets 2 and 3). A reroll swaps one quest for another kind; it never replaces a quest you have finished or claimed, and the fixed Ladon weekly cannot be rerolled.
A weekly asks for roughly 4× as much as a daily and pays about 5× as much — slightly better per unit of work, because a week-long target cannot be topped up on the last evening.
What you can be asked to do
| Task | From level | Daily | Weekly |
|---|---|---|---|
| Defeat enemies in a named zone | 1 | yes | yes |
| Win duels in the Arena | 5 | yes | yes |
| Defeat elite or boss monsters | 1 | yes | yes |
| Complete work shifts | 1 | — | yes |
| Spend expedition points | 1 | yes | yes |
| Gather materials | 1 | yes | yes |
| Craft items | 1 | yes | yes |
| Break items down at the Forge | 8 | yes | yes |
| Clear a dungeon | 10 | yes | yes |
| Clear a raid | 15 | — | yes |
| Complete Laborum shifts | 1 | yes | yes |
| Do 3 Laborum shifts back to back | 1 | yes | — |
| Open sealed caches at the Forge | 5 | yes | yes |
| Reroll, ascend or enchant gear at the Forge | 10 | yes | yes |
Two of these are weekly only, and for the same reason: a work shift blocks fighting while it runs, and a raid is designed around coordinating a band even though its room can start short. Neither is something a day can promise you.
Elite and boss are what a monster is, not how hard it is for you: the expedition board marks them Elite and Boss, and they count at any level, even when the difficulty beside them reads easy. A dungeon or raid you clear counts each Elite guard in its antechambers and its boss.
The weekly set also carries one fixed extra slot for Ladon: strike the world boss 10 times. It is never a daily, because Ladon is only alive two hours a day — a week gives you seven windows to find one in.
Choosing your quests
You choose which kinds of quest your dailies and weeklies are drawn from, and how hard they are. Open Preferences on the Quests page. Changes apply from the next reset — daily at midnight, weekly on Monday, Helsinki time — and today's quests keep the picks they were drawn with, so changing your mind is never a free reroll.
| Kind | Covers | From level | Daily | Weekly |
|---|---|---|---|---|
| Expeditions | Defeat enemies in a named zone; Defeat elite or boss monsters; Spend expedition points | 1 | yes | yes |
| Arena | Win duels in the Arena | 5 | yes | yes |
| Dungeons | Clear a dungeon | 10 | yes | yes |
| Raids | Clear a raid | 15 | — | yes |
| Gathering | Gather materials | 1 | yes | yes |
| Crafting | Craft items; Break items down at the Forge | 1 | yes | yes |
| Laborum | Complete Laborum shifts; Do 3 Laborum shifts back to back | 1 | yes | yes |
| Work | Complete work shifts | 1 | — | yes |
| Forge | Open sealed caches at the Forge; Reroll, ascend or enchant gear at the Forge | 5 | yes | yes |
If the kinds you keep give fewer than 3 daily quests at your level, the rest of the slots are drawn from every kind, so a narrow pick never leaves a day short. The fixed Ladon weekly is outside the picker.
| Difficulty | Target | Pay |
|---|---|---|
| Light | ×0.5 | ×0.5 |
| Standard | as drawn | as drawn |
| Hard | ×2 | ×1.5 |
Light pays in proportion to the target you actually get: when halving rounds up, or a target is already 1, the pay follows. The Laborum back-to-back quest keeps its three shifts at every difficulty.
What they pay
Each quest carries a reward weight u for how much it asks. The payout is read at the
moment you claim it, from your level and charisma then:
gold = (20 + 8 × level) × u × (1 + 0.5 % per charisma point)experience = (15 + 6 × level) × u
At level 20 that is 180 gold and 135 experience per unit before charisma. Claiming late is claiming better: the level used is the one you have when you claim, not the one you had when the quest was drawn.
The daily bonus
Claim all 3 dailies in a day and you get one extra item roll on top. It cannot roll common:
| Rarity | Chance |
|---|---|
| uncommon | 55 % |
| rare | 30 % |
| epic | 12 % |
| legendary | 2.5 % |
| mythic | 0.5 % |
This all-dailies roll and the login streak's day-7 roll share the same odds. They are the two completion rewards where mythic is reachable without a boss, the Forge or the premium cache — see Drop rates and Daily Rewards.
Chains
Beside the rolling sets there are long fixed chains — sagas — that run once and then are done. Most come in volumes that open one after another; each volume's steps, targets and pay are on that page.
| Saga | Volumes | Crowned with |
|---|---|---|
| The Making of a Gladiator | The Making of a Gladiator (level 1+) | 500 gold and an item |
| A Tradesman's Fortune | A Tradesman's Fortune (level 1+) | 800 gold and an item |
| The Long Hunt | The Long Hunt I (level 1+) The Long Hunt II (level 15+) The Long Hunt III (level 45+) |
the title the Unresting |
| Trophies of the Wild | Trophies of the Wild I (level 1+) Trophies of the Wild II (level 28+) |
the title the Relentless |
| The Twelve Labours | The Twelve Labours (level 1+) | the title Heracleid |
| Beneath the Stones | Beneath the Stones I (level 10+) Beneath the Stones II (level 25+) Beneath the Stones III (level 40+) Beneath the Stones IV (level 52+) Beneath the Stones V (level 65+) |
the title Warden of the Undercroft |
| Shield-Wall | Shield-Wall I (level 15+) Shield-Wall II (level 30+) Shield-Wall III (level 45+) Shield-Wall IV (level 60+) Shield-Wall V (level 68+) |
the title Oath-Shield |
| The Dragon's Tithe | The Dragon's Tithe I (level 1+) The Dragon's Tithe II (level 15+) |
the title the Hesperidean |
| Blood on the Sand | Blood on the Sand I (level 5+) Blood on the Sand II (level 15+) |
the title Lanista |
| The Yield | The Yield I (level 1+) The Yield II (level 15+) |
the title the Provider |
| The Anvil's Count | The Anvil's Count I (level 1+) The Anvil's Count II (level 15+) |
the title the Anvil-Sworn |
| The Seam | The Seam I (level 1+) The Seam II (level 15+) |
the title Master of the Seam |
| The Wages of Patience | The Wages of Patience I (level 1+) The Wages of Patience II (level 15+) |
the title Freedman of the Watch |
| Under the Standard | Under the Standard I (level 5+) Under the Standard II (level 15+) |
the title Imaginifer |
| The Tempering | The Tempering (level 8+) | the title the Tempered |
Each profession has an introductory chain of its own — its steps and rewards are documented on that profession's page — and the 12-book story campaign runs the length of the zone ladder — that one has its own page, The Long Road.
Quest progress is counted server-side from the same events that pay experience, so anything that counts for a quest counted the moment it happened — there is nothing to claim twice and nothing to lose by logging out.