Quests
Quests are the game's daily shape: 3 of them each day and 2 each week, drawn for you rather than picked. They are not a separate activity — every one of them is completed by playing something you were going to play anyway.
Daily and weekly
The daily set rolls over at midnight Helsinki time and the weekly set at the turn of the ISO week — the same clock as everything else (see Schedule). Your set is drawn deterministically from your character and the date, so it is the same set whenever you open it, and rerolling is a decision rather than a slot machine: you get 1 reroll per day.
A weekly asks for roughly 4× as much as a daily and pays about 5× as much — slightly better per unit of work, because a week-long target cannot be topped up on the last evening.
What you can be asked to do
| Task | From level | Daily | Weekly |
|---|---|---|---|
| Defeat enemies in a named zone | 1 | yes | yes |
| Win duels in the Arena | 5 | yes | yes |
| Defeat hard or boss monsters | 1 | yes | yes |
| Complete work shifts | 1 | — | yes |
| Spend expedition points | 1 | yes | yes |
| Gather materials | 1 | yes | yes |
| Craft items | 1 | yes | yes |
| Break items down at the Forge | 8 | yes | yes |
| Clear a dungeon | 10 | yes | yes |
| Clear a raid | 15 | — | yes |
| Complete Laborum shifts | 1 | yes | yes |
| Carry a shift to its third stint | 1 | yes | — |
Two of these are weekly only, and for the same reason: a work shift blocks fighting while it runs, and a raid is designed around coordinating a band even though its room can start short. Neither is something a day can promise you.
The weekly set also carries one fixed extra slot for Ladon: strike the world boss 10 times. It is never a daily, because Ladon is only alive two hours a day — a week gives you seven windows to find one in.
What they pay
Each quest carries a reward weight u for how much it asks. The payout is read at the
moment you claim it, from your level and charisma then:
gold = (20 + 8 × level) × u × (1 + 0.5 % per charisma point)experience = (15 + 6 × level) × u
At level 20 that is 180 gold and 135 experience per unit before charisma. Claiming late is claiming better: the level used is the one you have when you claim, not the one you had when the quest was drawn.
The daily bonus
Claim all 3 dailies in a day and you get one extra item roll on top. It cannot roll common:
| Rarity | Chance |
|---|---|
| uncommon | 55 % |
| rare | 30 % |
| epic | 12 % |
| legendary | 2.5 % |
| mythic | 0.5 % |
This all-dailies roll and the login streak's day-7 roll share the same odds. They are the two completion rewards where mythic is reachable without a boss, the Forge or the premium cache — see Drop rates and Daily Rewards.
Chains
Beside the rolling sets there are fixed chains — sagas — that run once and then are done. Each step's exact target and pay is on that page.
| Chain | Steps | Finishes with |
|---|---|---|
| The Making of a Gladiator
Spend 20 expedition points scouting the wilds → Defeat 5 hard or boss monsters → Win 5 arena duels |
3 | 500 gold, 400 XP and one epic item |
| A Tradesman's Fortune
Gather materials 30 times → Complete 3 shifts of 4 hours or longer → Gather materials 60 more times |
3 | 800 gold, 300 XP and one rare item |
Each profession has an introductory chain of its own — its steps and rewards are documented on that profession's page — and the 9-book story campaign runs the length of the zone ladder — that one has its own page, The Long Road.
Quest progress is counted server-side from the same events that pay experience, so anything that counts for a quest counted the moment it happened — there is nothing to claim twice and nothing to lose by logging out.