Realms of Elynia Wiki

The Forge & Simulator

The Forge is the gold-tier gear gamble. It has four tools, each with disclosed odds. This article documents the core gear rituals and weapon socket operations; the simulator lets you test the probabilistic core with the same base logic and odds used by the supported rituals.

What can go on the anvil

Any identified piece you own, including the gear you are wearing. There is no need to take a sword off to enchant it: the anvil accepts it worn, and a success shows in your stats the moment it lands. The workshop lists your worn pieces and your spares as two separate groups, so improving what you use and preparing a replacement do not get mixed up.

The one restriction is timing. Improving worn gear is a gear change, so it follows the same rule as equipping: it is refused while a dungeon or raid encounter is running. Pieces sitting in your bags can be forged at any time, encounter or not. Items listed on the market are locked either way until the listing ends.

Sealed Spolia

A gold cache. Identifying it reveals a random item at these odds (never mythic):

RarityChance
common 55%
uncommon 30%
rare 12%
epic 2.7%
legendary 0.3%
mythic

Reroll — Sors Fortunae

Rerolls an item’s affix types (rarity, slot and affix count stay the same). Needs at least one affix, so common items cannot be rerolled.

Every roll you buy is an index you have not seen. Keep old stats puts the previous affixes back but does not hand the roll back — the refused one is spent, so the next Sors cannot offer it again.

The anvil shows what the piece can roll before you spend anything: each attribute row draws from a weighted table, and the odds for the first row are listed on the card. Later rows draw from what is left, without repeats.

Attunement — every 5th roll

Rolls on the same piece accumulate. Every 5th Sors spent on it comes out attuned: that roll draws only from the stats the piece actually has a use for, so it cannot waste a row on one it does not. The counter sits on the reroll card, and it does not reset when a roll disappoints — a bad streak walks toward the guarantee instead of starting over.

Attunement needs a weighting to work with, so it applies to armour, weapons and offhands. Rings and amulets draw from every stat evenly — that is what makes them the one slot that can carry anything — and there is nothing for an attuned roll to leave out, so they do not have the counter.

Binding affixes — Vinculum Fati

A blind reroll cannot be aimed: the affix you wanted to keep is as likely to go as the one you wanted gone. A Vinculum Fati from the Ossuary lets you name up to 2 affixes on the item before you roll. Those stay exactly where they are — including the first affix, which is the one the item is named for — and the rest are cast again from the remaining stats, so a bound affix cannot come up twice. One Vinculum covers the whole binding, however many you name; at least one affix must be left unbound, or there would be nothing to roll.

It is single-use control, not a guarantee of the new result: the binding is spent on that roll, and a reroll bought without one is an ordinary blind reroll. The Tessera is spent either way.

Ascension — Lapis Iovis

Attempts to raise an item one rarity. On failure the item is unchanged but gains Fervor (a failstack): the effective chance is min(90%, base + Fervor × 3%). Success resets Fervor to zero.

From rarityBase success
common → uncommon 80%
uncommon → rare 55%
rare → epic 30%
epic → legendary 10%
legendary → mythic 2%

Guaranteed ascension stones

The Ossuary sells two alternatives to Lapis Iovis:

  • Lapis Certus — The next ascension succeeds, up to Legendary. Not a better chance — a certainty.
  • Lapis Numinis — The last step, taken for you: Legendary becomes Mythic. Nothing else raises an item this far.

The correct stone is chosen by the step: Certus cannot be spent on a Legendary item, and Numinis cannot be wasted on an earlier step. A guaranteed success still resets Fervor to zero; it is not a way to carry a failstack forward.

Enchant — Vulcan / Mars / Juno scrolls

Enchants add up to +5. Vulcan enchants weapons (damage), Mars armour, and Juno jewellery (a chosen stat). Juno strengthens a stat the piece already carries: the choice is limited to its own affixes, narrowed to strength, dexterity, intelligence, skill, agility, constitution — a ring with none of those cannot be enchanted until a reroll gives it one. The choice is permanent, and the bonus adds on top of the affix rather than replacing it.

The value curve is progressive, not linear: each level is worth more than the last, because each level is also riskier. The final step is roughly three times the first, so a +5 is worth chasing rather than a rounding error on top of a +4.

You do not have to buy the scrolls. All three, and the Sors, are crafted by Enchanting from the dust and essence your own disenchanted gear produces — which is why the profession exists. Gold is the fast route, not the cheap one.

Target levelSuccessValueExample: weapon at iLvl 20
+1 90% +2 damage
+2 75% 2.4× +5 damage
+3 55% 4.3× +9 damage
+4 35% 6.7× +13 damage
+5 20% 9.7× +19 damage

Scroll of Fatum

Scroll of Fatum from the Ossuary replaces whichever ordinary scroll the slot would require — Vulcan for a weapon, Mars for armour or an off-hand, or Juno for jewellery — and the next enchant succeeds. One Fatum is consumed in place of the ordinary scroll.

Weapon sockets

The live Forge also handles all three socket operations. At weapon-mastery rank 3, you can cut one socket into a weapon for 180 Crypt Marks. Setting an owned raid stone into an empty socket is free. Prying a fitted stone back into your pouch costs 60 Crypt Marks; it returns the stone instead of destroying it. See Weapon Mastery for the unlock and Raids for the four stone sources.


Forge Simulator

This sandbox covers Sealed Spolia, a blind Tessera reroll, ordinary Lapis Iovis ascension, and ordinary Vulcan, Mars and Juno enchanting. Those routes reuse the game's base logic and odds. It does not simulate the Ossuary's binding or guaranteed outcomes: Vinculum Fati, Lapis Certus, Lapis Numinis and Scroll of Fatum are documented above but are not controls in the simulator. Weapon socket fitting, stone setting and prying are not simulated either.

Your gear is on the left, the anvil in the middle, and the simulated reagents on the right with a refillable stock of 1000 each. Nothing here touches an account.

Your gear

Reagents

A sandbox stock — 1000 of each simulated reagent, and each stack refills whenever you like. Ordinary scrolls, Tessera and Lapis Iovis power the anvil; a Sealed Spolia cracks open into a fresh item.

Run the odds (batch of 1000)

Statistics rather than theatre: 1000 independent draws from the selected item's current state, so you can watch the tables above hold up.