The Forge & Simulator
The Forge is the gold-tier gear gamble. It has four tools, each with disclosed odds. Try them risk-free in the simulator below — it runs the exact game logic, so the results match reality.
Sealed Spolia
A gold cache. Identifying it reveals a random item at these odds (never mythic):
| Rarity | Chance |
|---|---|
| common | 55% |
| uncommon | 30% |
| rare | 12% |
| epic | 2.7% |
| legendary | 0.3% |
| mythic | — |
Reroll — Tessera Fortunae
Rerolls an item’s affix types (rarity, slot and affix count stay the same). Needs at least one affix, so common items cannot be rerolled.
Ascension — Lapis Iovis
Attempts to raise an item one rarity. On failure the item is unchanged but gains Fervor
(a failstack): the effective chance is
min(90%, base × 4, base + Fervor × 3%).
Success resets Fervor to zero.
| From rarity | Base success |
|---|---|
| common → uncommon | 80% |
| uncommon → rare | 55% |
| rare → epic | 30% |
| epic → legendary | 10% |
| legendary → mythic | 2% |
Enchant — Vulcan / Mars / Juno scrolls
Enchants add up to +5. Vulcan enchants weapons (damage), Mars armour, and Juno jewellery (a chosen stat: strength, dexterity, intelligence, skill, agility, constitution). The bonus is a flat addition — it never touches an item’s affixes.
The value curve is progressive, not linear: each level is worth more than the last, because each level is also riskier. The final step is roughly three times the first, so a +5 is worth chasing rather than a rounding error on top of a +4.
| Target level | Success | Value | Example: weapon at iLvl 20 |
|---|---|---|---|
| +1 | 90% | 1× | +2 damage |
| +2 | 75% | 2.4× | +5 damage |
| +3 | 55% | 4.3× | +9 damage |
| +4 | 35% | 6.7× | +13 damage |
| +5 | 20% | 9.7× | +19 damage |
Forge Simulator
The workshop exactly as it stands in game — your gear on the left, the anvil in the middle, and a wall of reagents on the right, a full 1000 of every scroll, Tessera and Lapis. Pick an item, then enchant, reroll or ascend it with the real rituals and the real odds. Nothing here touches an account, and a stack never truly runs dry.