Realms of Elynia Wiki

Aegyptus

Sand over the old kingdoms, and a river that does not forget. The game's third continent begins where Britannia ends: its first shore opens at level 62, and the road south raises the level cap from 65 to 70.

Getting there

Aegyptus is reached by sea, like Britannia. Leave the city through the City Gate, walk down to the harbour and board the ship — the Orbis Terrarum opens with every charted continent on it, and Aegyptus is drawn in the south-east. The crossing is free and instant, and nothing you own stays behind. Come back the same way whenever you like.

The 3 zones

The band overlaps Britannia on purpose: the first Aegyptus zone opens 3 levels before the old cap, so the crossing is a choice rather than a wall.

ZoneOpens atBoss
Canopus Delta
Grain barges, reed banks, and a drowned king the river never finished with.
Level 62 Sobek's Herald (melee)
Necropolis of Memphis
A city of the dead that outlasted the city of the living, and still keeps its guards.
Level 65 The Unwrapped King (magic)
Vallis Regum
Red cliffs, cut tombs, and a sphinx that has asked the same question for a thousand years.
Level 68 Sphinx of the Red Cliffs (magic)

Group content

Serdab of the Silent King (dungeon, level 65) — a solo gate against Vizier of the Silent King, level 68.

The Court of Sobek (raid, level 68) — a trinity band of 4 against Avatar of Sobek, level 70. Its antechamber is Vallis Regum: every 12 kills there press one Sigil of Sobek, which buys an extra full-reward clear of this raid — see Raids for how sigils work.

Boss uniques

Every boss on the continent carries one unique it can drop alongside its normal loot.

What the ascent changes

The last levels are a climb. Up to level 65 the game is a runway: everyone gets there. From 65 to 70 each level costs a multiple of what the curve alone would ask — 3.1× at level 65 rising to 10.9× at level 69 — so the cap is earned in weeks, not days, and it is earned the same way by everyone: the daily energy is the same for every login rhythm, and nothing is taken away from anyone to make it so.

The trades grow a step. Every gathering and crafting profession gains a tier 9 rung at skill 95: new materials from the continent's own nodes, a new armour tier, and nine weapons at the cap that open only to a smith who has carried that weapon to mastery rank 9. See Professions and Weapon Mastery.

A new arena tier. Aeternus covers levels 66–70; the tiers below it are unchanged. See Arena.

Talent points keep their pace. One point per level up to level 50 (41 points), and one every other level after that — 51 in total at the cap. See Talents.