Realms of Elynia Wiki

Shops

Six places take your money, and five of them do not take gold. Each currency is earned by doing one particular thing, and it buys things you cannot get any other way — which is how the game keeps its activities from collapsing into "grind whichever pays best".

ShopCurrencyEarned by
The traderGoldEverything
The OssuaryCrypt MarksDungeon clears
House of LaurelsLaurelsArena wins
Vote ShopVote PointsVoting on listing sites
Guild ShopValorGuild wars
Tessera EmporiumTesseraeLaborum shifts

The trader

The NPC trader holds 12 items and restocks every 8 hours. It is the one shop that sells ordinary gear, and the rarity mix is fixed:

RarityShare of the stock
common 45 %
uncommon 30 %
rare 18 %
epic 6 %
legendary 1 %

Charisma discounts everything here by 0.2 % per point to 20 %, then 0.1 % per point up to 25 %. The trader buys unwanted gear at the sell price shown on its in-game item card, but it does not buy pouch materials. Those have a reference value, not a trader sell price; Praeco buys eligible materials at 30 % of that value, up to 5,000 gold per day.

The Ossuary

Crypt Marks come from dungeon clears and they buy the one thing nothing else in the game sells: control over chance. Reliquary, Certus, Numinis and Fatum remove one specific roll. Vinculum is the exception: it guarantees that the affixes you name survive — up to 2 of them on a single Vinculum — but the other affixes and therefore the final result are still random, and it consumes a Tessera beside itself. Prices scale with your level so their cost stays tied to roughly the same number of clears as you advance.

ItemCostWhat you get
Sealed Reliquary
One item in the slot you name, at your own level. No wondering which slot the dice will pick.
250 Crypt Marks An item in the slot you name
Lapis Certus
The next ascension succeeds, up to Legendary. Not a better chance — a certainty.
300 Crypt Marks The material itself
Lapis Numinis
The last step, taken for you: Legendary becomes Mythic. Nothing else raises an item this far.
1600 Crypt Marks The material itself
Scroll of Fatum
The next enchant lands. Fate stops asking.
120 Crypt Marks The material itself
Ritus Instaurationis
A piece you crafted is raised to your own level. Enchant, socket and affixes come with it — and it becomes yours alone.
250 Crypt Marks temper
Vinculum Fati
Name up to two affixes before you reroll. Those stay; the rest are cast again.
80 Crypt Marks The material itself

House of Laurels

Laurels are won in the Arena, and you get fifteen arena tickets a day — banked up to three days — so what you spend here is measured in duels won. Prices scale with your tier for the same reason the earnings do: a fixed price would cost an endgame gladiator half as many duels as a new one. The costs below are the base at level 20. Energy you buy here fills your bar first and the overflow goes to the Aerarium, so a draught is only refused when both are full.

ItemCostWhat you get
Corona Palmata 2000 Laurels A portrait frame
The Rudis 5000 Laurels A title and a permanent perk — the War Chest holds 50% more
Victor's War Chest 150 Laurels Gold equal to 52 expedition fights at your level
Once a day
Expedition Draught 40 Laurels +4 expedition points
Artisan's Draught 35 Laurels +10 profession energy
Gladiator's Focus 30 Laurels +5% combat XP for 4 hours
Scholar's Focus 30 Laurels +5% profession XP for 4 hours

Vote Shop

Vote Points come from voting for the game on the listing sites linked in the Vote tab. Each site has its own cooldown, and the rewards here are deliberately small — a nudge, not an income. How the points are earned has a page of its own: Voting.

ItemCostWhat you get
Handful of Gold 1 Vote Points 25 gold
Profession Energy 1 Vote Points +2 profession energy
Expedition Energy 1 Vote Points +2 expedition points
Gladiator's Insight 2 Vote Points +5% combat XP for 15 minutes
Scholar's Insight 2 Vote Points +5% profession XP for 15 minutes

Guild Shop

Valor is earned by fighting in guild wars. It is the only source of the war portrait frames, and one of the few ways to get elixirs without an Herbalism skill of your own.

ItemCostWhat you get
Elixir of Precision ×3
Three vials of +4 crit for the war line.
90 Valor The material itself
Silphium Tonic ×3
The strongest flat-damage tonic the herbalists know.
150 Valor The material itself
Aurochs Banquet ×3
Three servings of +12 Strength. The cooks feed the front rank first.
150 Valor The material itself
Sturgeon in Wormwood ×3
Three servings of +12 Dexterity, bitter and steadying.
150 Valor The material itself
Imperial Roe ×3
Three servings of +12 Intellect, served on the general’s own table.
150 Valor Imperial Sturgeon Roe ×3
Vexillum Standard
A portrait ring only guild warriors wear.
750 Valor A portrait frame
Corona Castrensis
The rampart crown, given to the first over the enemy wall.
1500 Valor A portrait frame
Crown of Triumph
The victor’s ring — gold on war-red.
1700 Valor A portrait frame
Vexillarius
The standard-bearer’s face. Not for sale at any price in gold or Aurei.
2500 Valor A portrait
Primus Pilus
The first spear of the legion. The guild buffs you raise last ten hours instead of eight.
3000 Valor A title and a permanent perk

Tessera Emporium

Tesserae are struck by Laborum shifts — one for every shift carried to its end, more for the glimmers you catch — and nothing else mints them. The Emporium sells four kinds of thing. The keepsakes and names are bought once and kept for good: a portrait ring, two titles, and the Magisterium, which is a title with a hammer behind it. The bench sells timed oils and the foreman's whistle: an oil lights the moment you buy it, a second bottle stacks its hours onto the first up to a day, and a bottle that would not fit is refused rather than poured away. The masterwork strike they raise is the 3 % chance that a crafted piece comes out one rarity higher than it rolled (never Mythic); Master's Unguent and the Magisterium's hammer add to that chance, and a crafted piece still does not outrank a Sealed Reliquary. No oil ever lowers the profession energy a craft costs, and Scholar's Wax does not touch Laborum shifts at all. The valve is a spare point of energy for the evening, a few a day, and it too is refused rather than clipped when your bar is full.

ItemCostWhat you get
Corona Fabrilis
A ring of iron and bronze, hammer and tongs at the rivets. Worn around your portrait wherever it is shown.
1500 Tesserae A portrait frame
The Magisterium
The name Magister Operum, and the master's hammer: your masterwork chance is doubled, for good.
3000 Tesserae A title and a permanent perk
Title: Operarius
The one who works. A week of evenings at the seam, worn beside your name.
300 Tesserae The title Operarius
Title: Sedulus
The unwearied. A season of toil, and everyone can see it.
900 Tesserae The title Sedulus
Master's Unguent
Rubbed into the anvil. For two hours every strike is likelier to land true.
24 Tesserae +6 pp masterwork chance on every craft for 2 hours (stacks up to 24 hours)
Scholar's Wax
Wax for the tablets. Four hours of quicker learning at the bench — the seam teaches at its own pace.
24 Tesserae +15% profession XP at the bench for 4 hours — gathering, crafting and disenchanting, not Laborum shifts (stacks up to 24 hours)
Foreman's Whistle
One blast and the foreman keeps the seam going. Your next calm shift runs a full hour on a single click.
25 Tesserae Your next calm Laborum shift runs a full hour on one click (holds up to 3)
2 a day
Legion Rations
Hard bread and harder cheese. Two more expeditions in the evening.
15 Tesserae +2 expedition points
3 a day
Lamp Oil
The workshop does not close while the lamp burns. Two more swings of proper work.
6 Tesserae +2 profession energy
5 a day

None of the token currencies can be traded, converted into each other, or bought with Aurei. Their purchases follow the purchased thing's own rule: cosmetic unlocks have no market row, the Ossuary's control reagents are bound, the Emporium's oils are a state of your character rather than an item, but Sealed Reliquary gear and the Guild Shop's herbal consumables can reach the market.