Shops
Six places take your money, and five of them do not take gold. Each currency is earned by doing one particular thing, and it buys things you cannot get any other way — which is how the game keeps its activities from collapsing into "grind whichever pays best".
| Shop | Currency | Earned by |
|---|---|---|
| The trader | Gold | Everything |
| The Ossuary | Crypt Marks | Dungeon clears |
| House of Laurels | Laurels | Arena wins |
| Vote Shop | Vote Points | Voting on listing sites |
| Guild Shop | Valor | Guild wars |
| Tessera Emporium | Tesserae | Laborum shifts |
The trader
The NPC trader holds 12 items and restocks every 8 hours. It is the one shop that sells ordinary gear, and the rarity mix is fixed:
| Rarity | Share of the stock |
|---|---|
| common | 45 % |
| uncommon | 30 % |
| rare | 18 % |
| epic | 6 % |
| legendary | 1 % |
Charisma discounts everything here by 0.2 % per point to 20 %, then 0.1 % per point up to 25 %. The trader buys unwanted gear at the sell price shown on its in-game item card, but it does not buy pouch materials. Those have a reference value, not a trader sell price; Praeco buys eligible materials at 30 % of that value, up to 5,000 gold per day.
The Ossuary
Crypt Marks come from dungeon clears and they buy the one thing nothing else in the game sells: control over chance. Reliquary, Certus, Numinis and Fatum remove one specific roll. Vinculum is the exception: it guarantees that the affixes you name survive — up to 2 of them on a single Vinculum — but the other affixes and therefore the final result are still random, and it consumes a Tessera beside itself. Prices scale with your level so their cost stays tied to roughly the same number of clears as you advance.
| Item | Cost | What you get |
|---|---|---|
| Sealed Reliquary One item in the slot you name, at your own level. No wondering which slot the dice will pick. |
250 Crypt Marks | An item in the slot you name |
| Lapis Certus The next ascension succeeds, up to Legendary. Not a better chance — a certainty. |
300 Crypt Marks | The material itself |
| Lapis Numinis The last step, taken for you: Legendary becomes Mythic. Nothing else raises an item this far. |
1600 Crypt Marks | The material itself |
| Scroll of Fatum The next enchant lands. Fate stops asking. |
120 Crypt Marks | The material itself |
| Ritus Instaurationis A piece you crafted is raised to your own level. Enchant, socket and affixes come with it — and it becomes yours alone. |
250 Crypt Marks | temper |
| Vinculum Fati Name up to two affixes before you reroll. Those stay; the rest are cast again. |
80 Crypt Marks | The material itself |
House of Laurels
Laurels are won in the Arena, and you get fifteen arena tickets a day — banked up to three days — so what you spend here is measured in duels won. Prices scale with your tier for the same reason the earnings do: a fixed price would cost an endgame gladiator half as many duels as a new one. The costs below are the base at level 20. Energy you buy here fills your bar first and the overflow goes to the Aerarium, so a draught is only refused when both are full.
| Item | Cost | What you get |
|---|---|---|
| Corona Palmata | 2000 Laurels | A portrait frame |
| The Rudis | 5000 Laurels | A title and a permanent perk — the War Chest holds 50% more |
| Victor's War Chest | 150 Laurels | Gold equal to 52 expedition fights at your level Once a day |
| Expedition Draught | 40 Laurels | +4 expedition points |
| Artisan's Draught | 35 Laurels | +10 profession energy |
| Gladiator's Focus | 30 Laurels | +5% combat XP for 4 hours |
| Scholar's Focus | 30 Laurels | +5% profession XP for 4 hours |
Vote Shop
Vote Points come from voting for the game on the listing sites linked in the Vote tab. Each site has its own cooldown, and the rewards here are deliberately small — a nudge, not an income. How the points are earned has a page of its own: Voting.
| Item | Cost | What you get |
|---|---|---|
| Handful of Gold | 1 Vote Points | 25 gold |
| Profession Energy | 1 Vote Points | +2 profession energy |
| Expedition Energy | 1 Vote Points | +2 expedition points |
| Gladiator's Insight | 2 Vote Points | +5% combat XP for 15 minutes |
| Scholar's Insight | 2 Vote Points | +5% profession XP for 15 minutes |
Guild Shop
Valor is earned by fighting in guild wars. It is the only source of the war portrait frames, and one of the few ways to get elixirs without an Herbalism skill of your own.
| Item | Cost | What you get |
|---|---|---|
| Elixir of Precision ×3 Three vials of +4 crit for the war line. |
90 Valor | The material itself |
| Silphium Tonic ×3 The strongest flat-damage tonic the herbalists know. |
150 Valor | The material itself |
| Aurochs Banquet ×3 Three servings of +12 Strength. The cooks feed the front rank first. |
150 Valor | The material itself |
| Sturgeon in Wormwood ×3 Three servings of +12 Dexterity, bitter and steadying. |
150 Valor | The material itself |
| Imperial Roe ×3 Three servings of +12 Intellect, served on the general’s own table. |
150 Valor | Imperial Sturgeon Roe ×3 |
| Vexillum Standard A portrait ring only guild warriors wear. |
750 Valor | A portrait frame |
| Corona Castrensis The rampart crown, given to the first over the enemy wall. |
1500 Valor | A portrait frame |
| Crown of Triumph The victor’s ring — gold on war-red. |
1700 Valor | A portrait frame |
| Vexillarius The standard-bearer’s face. Not for sale at any price in gold or Aurei. |
2500 Valor | A portrait |
| Primus Pilus The first spear of the legion. The guild buffs you raise last ten hours instead of eight. |
3000 Valor | A title and a permanent perk |
Tessera Emporium
Tesserae are struck by Laborum shifts — one for every shift carried to its end, more for the glimmers you catch — and nothing else mints them. The Emporium sells four kinds of thing. The keepsakes and names are bought once and kept for good: a portrait ring, two titles, and the Magisterium, which is a title with a hammer behind it. The bench sells timed oils and the foreman's whistle: an oil lights the moment you buy it, a second bottle stacks its hours onto the first up to a day, and a bottle that would not fit is refused rather than poured away. The masterwork strike they raise is the 3 % chance that a crafted piece comes out one rarity higher than it rolled (never Mythic); Master's Unguent and the Magisterium's hammer add to that chance, and a crafted piece still does not outrank a Sealed Reliquary. No oil ever lowers the profession energy a craft costs, and Scholar's Wax does not touch Laborum shifts at all. The valve is a spare point of energy for the evening, a few a day, and it too is refused rather than clipped when your bar is full.
| Item | Cost | What you get |
|---|---|---|
| Corona Fabrilis A ring of iron and bronze, hammer and tongs at the rivets. Worn around your portrait wherever it is shown. |
1500 Tesserae | A portrait frame |
| The Magisterium The name Magister Operum, and the master's hammer: your masterwork chance is doubled, for good. |
3000 Tesserae | A title and a permanent perk |
| Title: Operarius The one who works. A week of evenings at the seam, worn beside your name. |
300 Tesserae | The title Operarius |
| Title: Sedulus The unwearied. A season of toil, and everyone can see it. |
900 Tesserae | The title Sedulus |
| Master's Unguent Rubbed into the anvil. For two hours every strike is likelier to land true. |
24 Tesserae | +6 pp masterwork chance on every craft for 2 hours (stacks up to 24 hours) |
| Scholar's Wax Wax for the tablets. Four hours of quicker learning at the bench — the seam teaches at its own pace. |
24 Tesserae | +15% profession XP at the bench for 4 hours — gathering, crafting and disenchanting, not Laborum shifts (stacks up to 24 hours) |
| Foreman's Whistle One blast and the foreman keeps the seam going. Your next calm shift runs a full hour on a single click. |
25 Tesserae | Your next calm Laborum shift runs a full hour on one click (holds up to 3) 2 a day |
| Legion Rations Hard bread and harder cheese. Two more expeditions in the evening. |
15 Tesserae | +2 expedition points 3 a day |
| Lamp Oil The workshop does not close while the lamp burns. Two more swings of proper work. |
6 Tesserae | +2 profession energy 5 a day |
None of the token currencies can be traded, converted into each other, or bought with Aurei. Their purchases follow the purchased thing's own rule: cosmetic unlocks have no market row, the Ossuary's control reagents are bound, the Emporium's oils are a state of your character rather than an item, but Sealed Reliquary gear and the Guild Shop's herbal consumables can reach the market.