Realms of Elynia Wiki

The Long Road

A 12-book campaign that runs the length of the zone ladder — from a stray dog on the eastern road to the bronze gate at Avernus, and on across the cold sea to the last shore facing Mona. Rome forbids burial inside her walls, so every road out of the city is lined with tombs; the north keeps its dead by other rites entirely.

Each book unlocks at its zone's level and after the previous book is finished. Chapters are claimed one at a time from The Long Road in-game; finishing a book pays a larger reward and a piece of gear. Progress is per character and one-time.

Every chapter is narrated. A chapter you have reached carries a Listen button under its opening and, once finished, under its ending in the reading log — both endings of the last chapter included. Claiming a chapter reads the ending aloud on its own; that can be turned off in the in-game Sound menu, which also holds the narrator's own volume.

The game withholds a chapter's text until you reach it. This page does not. The shorter one-time chains without a narrator — the sagas — run on the same engine and have a page of their own.

Book I — The Nobody's Road

A stray dies on the eastern road and leaves a coin behind.

Opens at level 1, in the Outskirts of Rome.

  1. Nobody's Coin — Fortunata, Freedwoman of the stables
    Defeat 6 enemies in the Outskirts of Rome
  2. What the Thieves Leave — Strabo, Venator of the Appian road
    Spend 10 expedition points on the roads out of the city
  3. The King in the Wall — Fortunata, Freedwoman of the stables
    Defeat the Rat King beneath the necropolis wall

Book II — The Road of Tombs

Rome buries her dead along the roads, and someone is going through them.

Opens at level 7, in the Via Appia Woods, once the previous book is finished.

  1. Every Mile a Name — Strabo, Venator of the Appian road
    Defeat 8 enemies in the Via Appia Woods
  2. The Wages of the Watch — Hilarus, Keeper of the Tabularium
    Complete a shift of 4 hours or longer
  3. The Den Was a Tomb — Strabo, Venator of the Appian road
    Defeat the Alpha Wolf in the opened tomb

Book III — What the Ash Kept

A whole city died in a day, and not one of them was paid out.

Opens at level 15, in the Ruins of Pompeii, once the previous book is finished.

  1. Passage to the Ash — Fortunata, Freedwoman of the stables
    Gather materials 20 times
  2. The Ones the Ash Kept — The Sibyl, Oracle of Cumae
    Defeat 4 hard or boss monsters
  3. What a Fighter Is Worth — Aulus Sura, Doctor of the ludus
    Defeat the Gladiator's Ghost on the swept sand

Book IV — Under the Sand

The games make the dead that nobody files, and the gate below is open.

Opens at level 28, in the Catacombs of the Colosseum, once the previous book is finished.

  1. The Room Below the Sand — Aulus Sura, Doctor of the ludus
    Defeat 15 enemies in the Catacombs of the Colosseum
  2. For the Crowd, Not the Dead — Aulus Sura, Doctor of the ludus
    Win 3 arena duels
  3. The Dog at the Wrong Gate — Hilarus, Keeper of the Tabularium
    Defeat the Hound of Hades in the deep vaults

Book V — The Toll

The bank is crowded, the gate stands open, and the account is still owed.

Opens at level 40, in the Gates of Avernus, once the previous book is finished.

  1. The Oracle at the Crater — The Sibyl, Oracle of Cumae
    Hear the Sibyl out
  2. The Bank Is Full — The Sibyl, Oracle of Cumae
    Put 20 of the unpaid dead to rest at the Gates of Avernus
  3. Boatmen Who Are Not Him — The Sibyl, Oracle of Cumae
    Defeat 6 hard or boss monsters
  4. The Toll — The Sibyl, Oracle of Cumae
    Face Charon, Ferryman of the Dead

Book VI — The Wrong River

The dead sail home from Britannia, and the tide brings them back.

Opens at level 45, in the Rutupiae Landing, once the previous book is finished.

  1. What the Tide Returns — Veturia, Libitinaria of Rutupiae
    Defeat 12 enemies around Rutupiae Landing
  2. The Fare Refused — Veturia, Libitinaria of Rutupiae
    Gather materials 25 times
  3. The Drowned Toll — Veturia, Libitinaria of Rutupiae
    Defeat the Tide Warden on the drowned jetty

Book VII — What the Forest Keeps

The north buries nothing. The forest keeps its dead standing.

Opens at level 50, in the Silva Anderida, once the previous book is finished.

  1. The Wealden Stock — Strabo, Venator of the Appian road
    Clear 14 enemies from the Weald paths
  2. Grown In — Veturia, Libitinaria of Rutupiae
    Defeat 5 hard or boss monsters
  3. The Rite That Answers — Veturia, Libitinaria of Rutupiae
    Face the Green Rite in the deep Weald

Book VIII — The Unrelieved Watch

The men on the wall were never dismissed, and some of them noticed dying.

Opens at level 55, in the Vallum Aelium, once the previous book is finished.

  1. No Relief Came — Hilarus, Keeper of the Tabularium
    Defeat 16 enemies along the wall
  2. Stand the Watch — Hilarus, Keeper of the Tabularium
    Complete a shift of 4 hours or longer
  3. The Taker of Heads — Veturia, Libitinaria of Rutupiae
    Defeat Brennus the Painted

Book IX — Whose Rites

Past the last milestone the dead are walked over the hills, and the Ninth is refused.

Opens at level 60, in the Caledonian Highlands, once the previous book is finished.

  1. Past the Last Milestone — Veturia, Libitinaria of Rutupiae
    Defeat 18 enemies in the high country
  2. The Ledger of Stones — Hilarus, Keeper of the Tabularium
    Defeat 6 hard or boss monsters
  3. The Walker of the Dead — Veturia, Libitinaria of Rutupiae
    Stand against the Hooded One on the ridge
  4. The Shore Facing Mona — Veturia, Libitinaria of Rutupiae
    Hear Veturia out on the last shore

Book X — The Grain of Empire

The barges go north full and come back empty, and the river has started to keep count.

Opens at level 62, in the Canopus Delta, once the previous book is finished.

  1. A Fare in Grain — Meret, Mistress of the grain barges of Canopus
    Defeat 18 enemies in the delta
  2. The Tithe of the River — Hilarus, Keeper of the Tabularium
    Defeat 6 hard or boss monsters
  3. The Herald of Sobek — Meret, Mistress of the grain barges of Canopus
    Silence Sobek’s Herald at the drowned head

Book XI — The Silent Kingdom

The city of the living moved; the city of the dead stayed, and it kept its guards.

Opens at level 65, in the Necropolis of Memphis, once the previous book is finished.

  1. The City That Outlasted — Meret, Mistress of the grain barges of Canopus
    Defeat 20 enemies in the necropolis
  2. The Register in Stone — Hilarus, Keeper of the Tabularium
    Defeat 8 hard or boss monsters
  3. The Unwrapped King — Meret, Mistress of the grain barges of Canopus
    Lay the Unwrapped King down

Book XII — Whose Sun

Past the cliffs the kings are cut into the rock, and something asks who gave you leave to pass.

Opens at level 68, in the Vallis Regum, once the previous book is finished.

  1. The Red Cliffs — Meret, Mistress of the grain barges of Canopus
    Defeat 22 enemies below the red cliffs
  2. The Question — Hilarus, Keeper of the Tabularium
    Defeat 8 hard or boss monsters
  3. The Sphinx of the Red Cliffs — Meret, Mistress of the grain barges of Canopus
    Face the Sphinx of the Red Cliffs
  4. Whose Sun — Meret, Mistress of the grain barges of Canopus
    Hear Meret out below the last tomb

Rewards

  • The Road Begins — finish the first book.
  • Ash-Named — finish three books; unlocks the title Ash-Named.
  • The Ferryman's Debt — finish the five books of Latium; unlocks the title the Twice-Crossed.
  • Whose Rites — finish all nine books, through Britannia; unlocks the title the Wall-Crossed.

The last chapter of Latium has two endings, and which one you get is decided by which of Charon's two uniques you are carrying when you claim it.