Zones
Expedition zones unlock by level. Each holds four monsters — easy, normal, elite and a boss — and the zone you fight in decides which drop table your kills roll against.
| Zone | Continent | Unlocks at | Monsters | Epic boost |
|---|---|---|---|---|
| Outskirts of Rome | Latium | Level 1 | 4 | — |
| Via Appia Woods | Latium | Level 7 | 4 | — |
| Ruins of Pompeii | Latium | Level 15 | 4 | 3× |
| Catacombs of the Colosseum | Latium | Level 28 | 4 | 3× |
| Gates of Avernus | Latium | Level 40 | 4 | 3× |
| Rutupiae Landing | Britannia | Level 45 | 4 | 3× |
| Silva Anderida | Britannia | Level 50 | 4 | 3× |
| Vallum Aelium | Britannia | Level 55 | 4 | 3× |
| Caledonian Highlands | Britannia | Level 60 | 4 | 3× |
| Canopus Delta | Aegyptus | Level 62 | 4 | 3× |
| Necropolis of Memphis | Aegyptus | Level 65 | 4 | 3× |
| Vallis Regum | Aegyptus | Level 68 | 4 | 3× |
Zones from level 15 up roll 3× the epic weight on their easy, normal and elite monsters. See Drop rates for both tables.
Every zone also has a monster of the day: one of its normal or elite monsters, whose drops roll a better rarity table until midnight Helsinki time.
Difficulty labels
Every monster in the expedition list carries a label that says how the fight is likely to go for you. It is measured, not guessed from levels: a standard build of your level and your combat style, in typical gear for that level, fights the monster 200 times the way an expedition fights it, and the label says how often it won.
| Label | The standard build wins |
|---|---|
| Easy | more than 75 % of fights |
| Fair | 40 % to 75 % |
| Dangerous | 20 % to under 40 % |
| Deadly | under 20 % |
The label follows your level and your style, so two monsters of the same level can read differently, and so can one monster for a melee and a ranged fighter. Your own gear, talents and food can do better or worse than the standard build: the label is a guide to the fight, not a promise.