Realms of Elynia Wiki

Zones

Expedition zones unlock by level. Each holds four monsters — easy, normal, elite and a boss — and the zone you fight in decides which drop table your kills roll against.

ZoneContinentUnlocks atMonstersEpic boost
Outskirts of Rome Latium Level 1 4 —
Via Appia Woods Latium Level 7 4 —
Ruins of Pompeii Latium Level 15 4 3×
Catacombs of the Colosseum Latium Level 28 4 3×
Gates of Avernus Latium Level 40 4 3×
Rutupiae Landing Britannia Level 45 4 3×
Silva Anderida Britannia Level 50 4 3×
Vallum Aelium Britannia Level 55 4 3×
Caledonian Highlands Britannia Level 60 4 3×
Canopus Delta Aegyptus Level 62 4 3×
Necropolis of Memphis Aegyptus Level 65 4 3×
Vallis Regum Aegyptus Level 68 4 3×

Zones from level 15 up roll 3× the epic weight on their easy, normal and elite monsters. See Drop rates for both tables.

Every zone also has a monster of the day: one of its normal or elite monsters, whose drops roll a better rarity table until midnight Helsinki time.

Difficulty labels

Every monster in the expedition list carries a label that says how the fight is likely to go for you. It is measured, not guessed from levels: a standard build of your level and your combat style, in typical gear for that level, fights the monster 200 times the way an expedition fights it, and the label says how often it won.

LabelThe standard build wins
Easymore than 75 % of fights
Fair40 % to 75 %
Dangerous20 % to under 40 %
Deadlyunder 20 %

The label follows your level and your style, so two monsters of the same level can read differently, and so can one monster for a melee and a ranged fighter. Your own gear, talents and food can do better or worse than the standard build: the label is a guide to the fight, not a promise.