Realms of Elynia Wiki

Daily Rewards

Three systems pay you for returning: a login streak that grows day by day, a Bounty of the Absent after a long absence, and Rested Vigor, which makes your first fights back count for more.

Login streak

Claim the Lares' favor once per day (the day turns at midnight Helsinki time, like everything else — see Schedule). Each consecutive day pays

gold = (50 + 5 × level) × day

where day runs 1–7 and wraps back to 1 after day 7. At level 20 that is 150 gold on day 1 rising to 1050 gold on day 7. Two days of the cycle carry an extra on top:

  • Day 3 — 3× Healing Potion.
  • Day 7 — one item roll (below).

Miss a day and the streak restarts at 1 — with one grace: a free Vigil token, restored every 30 days, automatically bridges exactly one missed day. A gap of two days always resets. The streak lives on claiming, not on logging in: opening the game without claiming does not advance it.

The Lares' Favor screen lays the streak out as a 30-day calendar; that is the long-term view, not a 30-day reward cycle. Gold and milestone rewards still wrap every 7 days. Reaching 30 claims in a row earns the Devoted achievement and unlocks the the Devoted title. The achievement and title stay earned even if a later streak breaks.

The day-7 item roll

Every day 7 of the cycle rolls one item at your level, with the same odds as the all-dailies bonus on the Quests page. It can never roll common:

RarityChance
uncommon 55 %
rare 30 %
epic 12 %
legendary 2.5 %
mythic 0.5 %

If your bag is full the item is sold for you automatically — the roll is never wasted.

Bounty of the Absent

Return after at least 7 days away and the city grants a comeback bundle:

  • 100 × your current level in gold.
  • 3× Healing Potion.
  • 1× Sors Fortunae for an affix reroll at the Forge.

The grant happens automatically when you return and is recorded in a system letter. It can trigger only once every 30 days, so staying away for several qualifying periods does not stack several bounties.

Rested Vigor

Stay away for 48 hours or more and you return rested: 12 charges per full day away, up to 36 — exactly 3 full bars of expedition points.

Each expedition fight consumes one charge, win or lose. While a charge is spent on a win, the rewards are multiplied: ×1.5 experience and ×1.25 gold.

  • No extra energy and no offline progress — the same points are simply worth more on the day you come back.
  • The multipliers touch only the win's gold and experience, never loot rolls or item rarity.
  • All reward multipliers combined (rested, guild edicts and the rest) are capped at ×2 in total.

A broken streak never takes anything you already claimed. The Bounty has its own cooldown, and Rested Vigor cannot be farmed by logging out: its charges replace the days you were gone, they do not add to the days you play.