Realms of Elynia Wiki

Drop rates & loot

When you win a fight, a single drop roll happens. Its odds depend only on the monster’s tier. These are the exact numbers the game rolls against.

Drop chance & rarity by tier

TierDrop chancecommonuncommonrareepiclegendarymythic
Easy 12% 63%27%9%1%
Normal 18% 63%27%9%1%
Hard 24% 45%34%17.5%3%0.5%
Boss 60% 20%36%34.5%7%2%0.5%

Rarity percentages are conditional on a drop happening. A loss rolls nothing.

Item level gate (epic+)

Epic and better only drop from item level 15 upward. Below that, an epic-or-better roll is clamped to rare, so the early zones effectively yield only common–rare. Each monster page shows its effective distribution.

Themed loot

60% of template rolls draw from the monster’s drop-class pool (beasts favour leather, humanoids weapons, constructs heavy armour, spirits magic, vermin trinkets); the remaining 40% draw uniformly from the whole item catalogue. The pool weights the roll — it never excludes anything.

Boss uniques

Bosses that have a unique item drop it on roughly 6% of kills (60% drop chance × 10% unique rate), and a unique is always at least epic. See each boss’s page for its specific uniques.

Mythic can only come from a boss drop (0.5%), the premium Imperial Cache (0.5%) or forge ascension (2%) — see The Forge.