Crafting
Set gems into rings and amulets for every fighter.
Introduction quest
The Twentieth Vein — Lentulus, jeweller, and patient about it. Rings and amulets for every fighter — once the hill gives up a stone.
| Step | Objective | Reward |
|---|---|---|
| 1 | Hear out the jeweller | 0 gold, 4 XP |
| 2 | Work the copper vein 10 times | 25 gold, 8 XP |
| 3 | Smelt 2 Bronze Bars for the setting | 45 gold, 10 XP |
Finishing the chain pays a further 50 gold and 12 XP. It runs once per character and is claimed from the Quests tab under Trades — see Quests.
The trade from here: A Bronze Ring needs 2 bars and one agate. The agate comes out of a copper vein about one time in twenty — or an alchemist turns three spare copper ore into one. The hill decides, or the crucible does.
The chain is the trade's introduction and does not continue. Everything past it opens with skill at the bench, not with another quest.
Recipes
| Recipe | Tier | Skill req | PE | Inputs | Output | Skill XP |
|---|---|---|---|---|---|---|
| Bronze Ring | 1 | 1 | 4 | 2× Bronze Bar, 1× Agate | Ring (item level 5) | 72 |
| Agate Amulet | 1 | 10 | 4 | 2× Bronze Bar, 1× Agate | Amulet (item level 5) | 72 |
| Iron Signet | 2 | 15 | 4 | 3× Iron Bar, 1× Agate | Ring (item level 15) | 108 |
| Amethyst Amulet | 3 | 30 | 4 | 2× Silver Bar, 2× Amethyst | Amulet (item level 25) | 144 |
| Silver Ring | 3 | 30 | 4 | 2× Silver Bar, 2× Amethyst | Ring (item level 25) | 144 |
| Emerald Amulet | 4 | 45 | 4 | 2× Gold Bar, 1× Emerald | Amulet (item level 35) | 180 |
| Gold Ring | 4 | 45 | 4 | 2× Gold Bar, 1× Emerald | Ring (item level 35) | 180 |
| Orichalcum Ring | 5 | 60 | 4 | 2× Orichalcum Bar, 1× Emerald | Ring (item level 45) | 216 |
| Adamas Amulet | 6 | 75 | 4 | 2× Orichalcum Bar, 1× Adamas | Amulet (item level 48) | 252 |
| Orichalcum Amulet | 5 | 60 | 4 | 2× Orichalcum Bar, 1× Emerald | Amulet (item level 45) | 216 |
| Adamas Ring | 6 | 75 | 4 | 2× Orichalcum Bar, 1× Adamas | Ring (item level 48) | 252 |
| Imperator's Signet | 7 | 80 | 4 | 3× Orichalcum Bar, 1× Adamas | Ring (item level 50) | 288 |
| Imperator's Torc | 7 | 80 | 4 | 3× Orichalcum Bar, 2× Adamas | Amulet (item level 50) | 288 |
How much XP a recipe actually gives
As with nodes, the table's Skill XP is the full award and d = skill − skill req. Each recipe row in the game prints the exact number you would earn right now.
| Band | Condition | Skill XP |
|---|---|---|
| Optimal | d < 10 | 100 % |
| Good | d < 20 | 100 % — but the drop is coming |
| Trivial | d ≥ 20 | 25 % |
Recipes have no Capped band: several recipes can share a skill requirement at different costs, so there is no single "best one open to you" to protect.
Skill curve
Skill runs 1–100. Cumulative skill XP for key milestones:
| Skill | Cumulative XP |
|---|---|
| 15 | 2100 |
| 30 | 8700 |
| 50 | 24500 |
| 75 | 55500 |
| 100 | 99000 |