Gladiator's Ghost
A Boss-tier melee monster in Ruins of Pompeii, encountered at levels 19–30. It counts toward quests that ask for elite or boss monsters, whatever your level.
Skills
Gladiator's Ghost has two named skills. Each fires once per fight, at the moment shown below. The boss card in Expeditions lists the same skills before you spend any energy, and the fight report names a skill when it fires.
| Skill | When | What it does |
|---|---|---|
| For the Crowd | At the start of the fight | He still fights for a crowd that went home two hundred years ago: +10% crit chance for the first 3 rounds. Punishes starting the fight hurt. |
| The Crowd Roars | After round 8 | After the 8th round the empty stands roar for blood: +5% damage for the rest of the fight. Punishes a slow kill. |
Example stats (level 30)
Monster stats scale with the level you meet them at; this is one example roll at the top of the band.
| HP | 1319 |
|---|---|
| Weapon damage | 55–90 |
| Armor | 88 |
| Offensive stat | 67 (melee) |
Drop table
Drop chance on a win: 60% (Boss tier).
| Rarity | Chance |
|---|---|
| common | 20% |
| uncommon | 36% |
| rare | 34.5% |
| epic | 7% |
| legendary | 2% |
| mythic | 0.5% |
Themed loot: 60% of template rolls draw from this monster’s spirit pool — Wand, Scepter, Staff, Tome, Acolyte's Cowl, Acolyte's Robe, Acolyte's Wraps, Acolyte's Sandals — and the remaining 40% from the full item catalogue.
Unique drops: Rudis of the Undefeated (~6% per kill). A unique is its own tier, not a high roll: every copy carries the same hand-written stats and the same signature effect.
Item level of a drop scales with the monster’s level; the numbers above are the fixed odds a win rolls against.