Realms of Elynia Wiki

Harvesting

Pull flax, wool and silk from field, pasture and shore for the weavers.

Introduction quest

What the Field Gives — Tertia, field hand. Flax, wool and silk — every robe in the city starts in somebody's field.

StepObjectiveReward
1 Hear out the field hand 0 gold, 4 XP
2 Pull flax 8 times 25 gold, 8 XP
3 Weave 3 squares of Linen Cloth 45 gold, 10 XP

Finishing the chain pays a further 50 gold and 12 XP. It runs once per character and is claimed from the Quests tab under Trades — see Quests.

The trade from here: At skill 15 the wool pasture opens, silk waits at 45, and divers pull byssus from the shallows at 75.

The chain is the trade's introduction and does not continue. Everything past it opens with skill at the bench, not with another quest.

Gathering nodes

NodeTierSkill reqPEYieldsBonusSkill XP
Flax Field11 21–3× Flax 36
Wool Pasture215 21–3× Raw Wool 54
Hemp Field330 21–3× Hemp 72
Silkworm Grove445 21–3× Raw Silk 90
Cotton Rows560 21–3× Raw Cotton 108
Byssus Shallows675 21–3× Byssus Fibre 126
Deep Byssus Beds780 22–4× Byssus Fibre 144

How much XP a node actually gives

The table's Skill XP is the full award. What you receive depends on how far your skill has passed the node's requirement (d = skill − skill req). The game colours each node by this band and prints the exact number on the node card.

BandConditionSkill XP
Optimald < 10100 %
Goodd < 20100 % — but the drop is coming
Cappedd ≥ 20, no higher node open to you50 %
Triviald ≥ 20, a higher node is open25 %

The Capped band means a profession's top node never drops to trivial XP: once nothing better exists, the anti-AFK penalty has nothing left to steer you toward.

Skill curve

Skill runs 1–100. Cumulative skill XP for key milestones:

SkillCumulative XP
152100
308700
5024500
7555500
10099000