Realms of Elynia Wiki

Herbalism

Pick herbs used in healing draughts and combat elixirs.

Introduction quest

The Cost of a Bandage — Vibia, herb-seller at the stable gate. Herbs into bandages, and bandages into another fight.

StepObjectiveReward
1 Hear out the herb-seller 0 gold, 4 XP
2 Gather mint 6 times 25 gold, 8 XP
3 Brew 2 Bandages 45 gold, 10 XP
4 Heal a wound with a Bandage you brewed yourself 55 gold, 12 XP

Finishing the chain pays a further 50 gold and 12 XP. It runs once per character and is claimed from the Quests tab under Trades — see Quests.

The trade from here: At skill 15: Elixir of the Lion, a damage buff nobody sells you at any price.

The chain is the trade's introduction and does not continue. Everything past it opens with skill at the bench, not with another quest.

Gathering nodes

NodeTierSkill reqPEYieldsBonusSkill XP
Mint Patch11 21–3× Mint 36
Thyme Slope215 21–3× Thyme 54
Rosemary Hedge330 21–3× Rosemary 72
Laurel Grove445 21–3× Laurel 90
Wormwood Fen560 21–3× Wormwood 108
Silphium Terrace675 21–3× Silphium 126
Cyrenean Silphium Field780 22–4× Silphium 144
Mistletoe Bough780 21–3× Mistletoe 144

How much XP a node actually gives

The table's Skill XP is the full award. What you receive depends on how far your skill has passed the node's requirement (d = skill − skill req). The game colours each node by this band and prints the exact number on the node card.

BandConditionSkill XP
Optimald < 10100 %
Goodd < 20100 % — but the drop is coming
Cappedd ≥ 20, no higher node open to you50 %
Triviald ≥ 20, a higher node is open25 %

The Capped band means a profession's top node never drops to trivial XP: once nothing better exists, the anti-AFK penalty has nothing left to steer you toward.

Recipes

RecipeTierSkill reqPEInputsOutputSkill XP
Bandage11 22× Mint Bandage36
Herbal Draught215 22× Thyme, 1× Mint Herbal Draught54
Healing Potion330 22× Rosemary, 1× Thyme Healing Potion72
Greater Healing Potion560 22× Wormwood, 1× Laurel Greater Healing Potion108
Panacea780 22× Mistletoe, 1× Silphium Panacea144
Elixir of the Lion215 22× Thyme, 1× Mint Elixir of the Lion54
Elixir of Precision330 22× Rosemary, 1× Thyme Elixir of Precision72
Elixir of the Eagle445 22× Laurel, 1× Rosemary Elixir of the Eagle90
Elixir of the Wolf560 22× Wormwood, 1× Laurel Elixir of the Wolf108
Silphium Tonic675 22× Silphium, 1× Wormwood Silphium Tonic126
Silphium Tonic (Double Distillation)780 24× Silphium, 2× Wormwood 2× Silphium Tonic144

How much XP a recipe actually gives

As with nodes, the table's Skill XP is the full award and d = skill − skill req. Each recipe row in the game prints the exact number you would earn right now.

BandConditionSkill XP
Optimald < 10100 %
Goodd < 20100 % — but the drop is coming
Triviald ≥ 2025 %

Recipes have no Capped band: several recipes can share a skill requirement at different costs, so there is no single "best one open to you" to protect.

Skill curve

Skill runs 1–100. Cumulative skill XP for key milestones:

SkillCumulative XP
152100
308700
5024500
7555500
10099000