Herbalism
Pick herbs used in healing draughts and combat elixirs.
Introduction quest
The Cost of a Bandage — Vibia, herb-seller at the stable gate. Herbs into bandages, and bandages into another fight.
| Step | Objective | Reward |
|---|---|---|
| 1 | Hear out the herb-seller | 0 gold, 4 XP |
| 2 | Gather mint 6 times | 25 gold, 8 XP |
| 3 | Brew 2 Bandages | 45 gold, 10 XP |
| 4 | Heal a wound with a Bandage you brewed yourself | 55 gold, 12 XP |
Finishing the chain pays a further 50 gold and 12 XP. It runs once per character and is claimed from the Quests tab under Trades — see Quests.
The trade from here: At skill 15: Elixir of the Lion, a damage buff nobody sells you at any price.
The chain is the trade's introduction and does not continue. Everything past it opens with skill at the bench, not with another quest.
Gathering nodes
| Node | Tier | Skill req | PE | Yields | Bonus | Skill XP |
|---|---|---|---|---|---|---|
| Mint Patch | 1 | 1 | 2 | 1–3× Mint | — | 36 |
| Thyme Slope | 2 | 15 | 2 | 1–3× Thyme | — | 54 |
| Rosemary Hedge | 3 | 30 | 2 | 1–3× Rosemary | — | 72 |
| Laurel Grove | 4 | 45 | 2 | 1–3× Laurel | — | 90 |
| Wormwood Fen | 5 | 60 | 2 | 1–3× Wormwood | — | 108 |
| Silphium Terrace | 6 | 75 | 2 | 1–3× Silphium | — | 126 |
| Cyrenean Silphium Field | 7 | 80 | 2 | 2–4× Silphium | — | 144 |
| Mistletoe Bough | 7 | 80 | 2 | 1–3× Mistletoe | — | 144 |
How much XP a node actually gives
The table's Skill XP is the full award. What you receive depends on how far your skill has passed the node's requirement (d = skill − skill req). The game colours each node by this band and prints the exact number on the node card.
| Band | Condition | Skill XP |
|---|---|---|
| Optimal | d < 10 | 100 % |
| Good | d < 20 | 100 % — but the drop is coming |
| Capped | d ≥ 20, no higher node open to you | 50 % |
| Trivial | d ≥ 20, a higher node is open | 25 % |
The Capped band means a profession's top node never drops to trivial XP: once nothing better exists, the anti-AFK penalty has nothing left to steer you toward.
Recipes
| Recipe | Tier | Skill req | PE | Inputs | Output | Skill XP |
|---|---|---|---|---|---|---|
| Bandage | 1 | 1 | 2 | 2× Mint | Bandage | 36 |
| Herbal Draught | 2 | 15 | 2 | 2× Thyme, 1× Mint | Herbal Draught | 54 |
| Healing Potion | 3 | 30 | 2 | 2× Rosemary, 1× Thyme | Healing Potion | 72 |
| Greater Healing Potion | 5 | 60 | 2 | 2× Wormwood, 1× Laurel | Greater Healing Potion | 108 |
| Panacea | 7 | 80 | 2 | 2× Mistletoe, 1× Silphium | Panacea | 144 |
| Elixir of the Lion | 2 | 15 | 2 | 2× Thyme, 1× Mint | Elixir of the Lion | 54 |
| Elixir of Precision | 3 | 30 | 2 | 2× Rosemary, 1× Thyme | Elixir of Precision | 72 |
| Elixir of the Eagle | 4 | 45 | 2 | 2× Laurel, 1× Rosemary | Elixir of the Eagle | 90 |
| Elixir of the Wolf | 5 | 60 | 2 | 2× Wormwood, 1× Laurel | Elixir of the Wolf | 108 |
| Silphium Tonic | 6 | 75 | 2 | 2× Silphium, 1× Wormwood | Silphium Tonic | 126 |
| Silphium Tonic (Double Distillation) | 7 | 80 | 2 | 4× Silphium, 2× Wormwood | 2× Silphium Tonic | 144 |
How much XP a recipe actually gives
As with nodes, the table's Skill XP is the full award and d = skill − skill req. Each recipe row in the game prints the exact number you would earn right now.
| Band | Condition | Skill XP |
|---|---|---|
| Optimal | d < 10 | 100 % |
| Good | d < 20 | 100 % — but the drop is coming |
| Trivial | d ≥ 20 | 25 % |
Recipes have no Capped band: several recipes can share a skill requirement at different costs, so there is no single "best one open to you" to protect.
Skill curve
Skill runs 1–100. Cumulative skill XP for key milestones:
| Skill | Cumulative XP |
|---|---|
| 15 | 2100 |
| 30 | 8700 |
| 50 | 24500 |
| 75 | 55500 |
| 100 | 99000 |