Necropolis of Memphis
A city of the dead that outlasted the city of the living, and still keeps its guards. Unlocks at level 65.
Monsters
| Monster | Tier | Level | Style | Class | Nature |
|---|---|---|---|---|---|
| Tomb Jackal | Easy | 65–67 | melee | beast | Fears poison |
| Anubian Sentinel | Normal | 65–68 | ranged | construct | — |
| Khopesh Revenant | Elite | 66–69 | melee | spirit | — |
| The Unwrapped King | Boss | 68–69 | magic | spirit | Resists poison, Fears fire |
Nature is what a monster resists or fears, as its card in Expeditions says it. It changes only the state an element leaves: see Elements and states.
Drop table in this zone
This is a level 15+ zone, so easy, normal and elite monsters roll 3× the epic weight, taken out of the common share.
| Tier | Drop chance | common | uncommon | rare | epic | legendary | mythic |
|---|---|---|---|---|---|---|---|
| Easy | 12% | 60.8% | 27% | 9% | 3% | 0.2% | 0.05% |
| Normal | 18% | 60.8% | 27% | 9% | 3% | 0.2% | 0.05% |
| Elite | 24% | 38.9% | 34% | 17.5% | 9% | 0.5% | 0.1% |
| Boss | 60% | 20% | 36% | 34.5% | 7% | 2% | 0.5% |
Every zone also has a monster of the day: one of its normal or elite monsters, whose drops roll a better rarity table until midnight Helsinki time.
Monster level is capped at your own, so an item’s level tracks your level rather than the monster’s printed band.