Nile Crocodile
A Normal-tier melee monster in Canopus Delta, encountered at levels 62–65.
Nature
Its card in Expeditions reads Fears ice · Fears lightning.
- Fears ice. Frozen, which gear with Freeze chance can leave, has 125 % of its strength on it.
- Fears lightning. Shocked, which gear with Shock chance can leave, has 125 % of its strength on it.
A nature changes only the state an element leaves, never the hit itself, and nothing is immune. See Elements and states.
Example stats (level 65)
Monster stats scale with the level you meet them at; this is one example roll at the top of the band.
| HP | 1836 |
|---|---|
| Weapon damage | 93–151 |
| Armor | 145 |
| Offensive stat | 134 (melee) |
Drop table
Drop chance on a win: 18% (Normal tier).
Canopus Delta is a level 15+ zone, so this monster rolls the boosted table: 3× the epic weight, taken out of the common share. See Drop rates for both tables.
| Rarity | Chance |
|---|---|
| common | 60.8% |
| uncommon | 27% |
| rare | 9% |
| epic | 3% |
| legendary | 0.2% |
| mythic | 0.05% |
On a day when this is its zone's monster of the day, its drops roll a better rarity table than the one above. The drop chance stays the same.
Themed loot: 60% of template rolls draw from this monster’s beast pool — Hunter's Hood, Hunter's Jerkin, Hunter's Grips, Hunter's Treads — and the remaining 40% from the full item catalogue.
Item level of a drop scales with the monster’s level; the numbers above are the fixed odds a win rolls against.