Orichalcum Arrows
Ammunition — ammunition selected automatically in the combat modes that use a ranged quiver It is crafted from other materials. It is fired in combat.
How to get it
Crafting
| Recipe | Profession | Skill | PE | Makes | Inputs |
|---|---|---|---|---|---|
| Orichalcum Arrows | Fletching | 65 | 2 | ×20 | Orichalcum Bar ×1, Ebony Plank ×1 |
What it is for
Shooting it
Ranged fighters gain +10 weapon damage. Requires level 48. The best arrows you own that you meet the level for are selected automatically in ordinary expedition fights and Arena attacks, and one is spent when you start either fight. Firing without arrows in those modes multiplies raw damage by 0.8 — a 20 % damage loss.
Arena defence snapshots and both sides of a guild-war fight also read the best eligible arrow, but do not consume it. Round-based dungeons and live raids use their own combat rules and do not draw from the quiver.
Selling it to Praeco
The ordinary trader does not buy materials.
Praeco pays
floor(reference value × quantity × 0.3) gold for the whole lot
— 30 % of this material's reference value before lot rounding. Across
all eligible material sales he pays at most 5,000 gold per
character per day.
Every number on this page is read from the game’s own catalogues, so it matches what the server rolls.