Via Appia Woods
Old pines crowd the imperial road - travellers vanish here. Unlocks at level 7.
Monsters
| Monster | Tier | Level | Style | Class | Nature |
|---|---|---|---|---|---|
| Hungry Wolf | Easy | 7–10 | melee | beast | Fears fire |
| Wild Boar | Normal | 9–13 | melee | beast | — |
| Highway Bandit | Elite | 11–16 | ranged | humanoid | — |
| Alpha Wolf | Boss | 12–18 | melee | beast | Fears fire |
Nature is what a monster resists or fears, as its card in Expeditions says it. It changes only the state an element leaves: see Elements and states.
Drop table in this zone
This zone rolls the base table. Zones from level 15 up roll a boosted one.
| Tier | Drop chance | common | uncommon | rare | epic | legendary | mythic |
|---|---|---|---|---|---|---|---|
| Easy | 12% | 62.8% | 27% | 9% | 1% | 0.2% | 0.05% |
| Normal | 18% | 62.8% | 27% | 9% | 1% | 0.2% | 0.05% |
| Elite | 24% | 44.9% | 34% | 17.5% | 3% | 0.5% | 0.1% |
| Boss | 60% | 20% | 36% | 34.5% | 7% | 2% | 0.5% |
Every zone also has a monster of the day: one of its normal or elite monsters, whose drops roll a better rarity table until midnight Helsinki time.
Monster level is capped at your own, so an item’s level tracks your level rather than the monster’s printed band.